We’ll get into more detail in a moment, but at its heart, Cryptic Conjure is a game about secrets.
Information is power, of course. And that’s true in most games. If you know a good strategy for beating a boss, you triumph easily. If you know where to find a secret item, you become notably stronger. If you know the lay of the land, you reach your destination unharmed.
But in those games, why not tell your friends what you’ve learned? Why not share that information on the internet? And, very quickly, the information is out there. Everyone knows it. The sense of discovery is gone. While you might appreciate the advantage, it feels hollow, unearned.
What if there were a way to change that?