Here's the information for the launch of the THC Exchange
0% TRANSFER FEES
17% DIVIDENDS AND MASTERNODES (5% masternode)
3% FEE ON EACH BUY AND SELL -> they go to our smart contract fund
How the 3% fee is divided by our smart contract and used:
50% are send to the Lending contract to buy tokens from the Exchange (to increase surplus). This is hardcoded into the smart contract and can't be changed
20% are used to push our contracts (Lending and Rise of Nations plus all new contracts in the future). This address is hardcoded as well, but we can choose where to invest those funds
30% go to the devs for platform development. This is also hardcoded ; the only thing we can do is add/remove addresses to which those funds go
Additional features:
90 days anti-pump-and-dump phase for all ambassadors hardcoded into the contract
2 ETH buy limit per transaction until 100 ETH in contract are reached
Only 20 THC Tokens are needed to have a masternode! This allows you to easily earn via buys from your masternode!
Lending:
The THC earned in Lending comes from the pool of tokens deposited by the players of the game. They are not made from thin air.
If you decide to stop playing the Lending Game, then you will lose 25% of your active deposit when you exit.
There a no fees for reinvesting/ withdrawing profits.
Rise of Nations card game:
There is a total of 12 cards to buy
Each card has a starting price of 0.005 ETH
Each card can only have 1 owner
Each card has a unique timer (inertia)
The round timer gets set to the last bought card's timer (inertia)
If the timer runs out, the last bought card wins the pot
If someone flips a card, its price doubles
If someone flips a card, the previous owner gets his initial card price + 25% back
On each card buy, there is a 3% fund fee
The rest goes into the pot
The Samurai is a special card: Its inertia is chosen random between all other card's timer's. He can also get an inertia of 8 or 36.
Alert feature will be unlocked when there are over 500 followers, and the followers will be able to receive key updates of significant events occurred such as price drop, volume climb etc.
Here's the information for the launch of the THC Exchange
0% TRANSFER FEES
17% DIVIDENDS AND MASTERNODES (5% masternode)
3% FEE ON EACH BUY AND SELL -> they go to our smart contract fund
How the 3% fee is divided by our smart contract and used:
50% are send to the Lending contract to buy tokens from the Exchange (to increase surplus). This is hardcoded into the smart contract and can't be changed
20% are used to push our contracts (Lending and Rise of Nations plus all new contracts in the future). This address is hardcoded as well, but we can choose where to invest those funds
30% go to the devs for platform development. This is also hardcoded ; the only thing we can do is add/remove addresses to which those funds go
Additional features:
90 days anti-pump-and-dump phase for all ambassadors hardcoded into the contract
2 ETH buy limit per transaction until 100 ETH in contract are reached
Only 20 THC Tokens are needed to have a masternode! This allows you to easily earn via buys from your masternode!
Lending:
The THC earned in Lending comes from the pool of tokens deposited by the players of the game. They are not made from thin air.
If you decide to stop playing the Lending Game, then you will lose 25% of your active deposit when you exit.
There a no fees for reinvesting/ withdrawing profits.
Rise of Nations card game:
There is a total of 12 cards to buy
Each card has a starting price of 0.005 ETH
Each card can only have 1 owner
Each card has a unique timer (inertia)
The round timer gets set to the last bought card's timer (inertia)
If the timer runs out, the last bought card wins the pot
If someone flips a card, its price doubles
If someone flips a card, the previous owner gets his initial card price + 25% back
On each card buy, there is a 3% fund fee
The rest goes into the pot
The Samurai is a special card: Its inertia is chosen random between all other card's timer's. He can also get an inertia of 8 or 36.